City information

Taxation of Bayern

Marketplace
Wood0
Stone0
Ore0
Wool3
Food4
Cloth0
Tool0
Taler12
Occupancy7
Capacity4400
Occupation Percentage.2%

Recent days' taxes Page << 1 ... 1146 1147 1148 1149 1150 ... 1390 >>
TimeCodeDescription
SAT, 30.01.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,38,20,4,0)
FRI, 29.01.2010, 23:001Versorgung Spiele: (755) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 420 Werkzeug: 125
FRI, 29.01.2010, 23:002Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
FRI, 29.01.2010, 23:003Vollstaendige Versorgung von Marktplatz. (2,1,1,4,3)
FRI, 29.01.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,39,20,4,0)
THU, 28.01.2010, 23:001Versorgung Spiele: (754) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 410 Werkzeug: 122
THU, 28.01.2010, 23:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
THU, 28.01.2010, 23:003Vollstaendige Versorgung von Marktplatz. (2,2,3,4,0)
THU, 28.01.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,37,20,4,0)
WED, 27.01.2010, 23:001Versorgung Spiele: (753) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 410 Werkzeug: 122
WED, 27.01.2010, 23:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 27.01.2010, 23:003Vollstaendige Versorgung von Marktplatz. (1,4,4,0,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)