City information

Taxation of LosVelozes

Marketplace
Wood481
Stone52
Ore75
Wool191
Food82
Cloth0
Tool10
Taler32542
Occupancy931
Capacity6500
Occupation Percentage14.3%

Recent days' taxes Page << 1 ... 872 873 874 875 876 ... 1123 >>
TimeCodeDescription
TUE, 14.05.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,100,36,7,0)
TUE, 14.05.2013, 20:002Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
TUE, 14.05.2013, 20:003Vollstaendige Versorgung von Marktplatz. (5,7,2,7,3)
TUE, 14.06.2005, 22:437Versorgung Summe/Tag: (0,0,0,0,138,36,5,0)
TUE, 14.06.2005, 22:432Versorgung Buerger: Anz=83/1 Baustellen=0 => Tuecher: 664 Nahrung: 4150
TUE, 14.06.2005, 22:431Versorgung Spiele: (1049) Aktiv=81 Inaktiv=0 Selbst=0 => Tuecher: 426 Werkzeug: 142
TUE, 14.06.2005, 22:433Vollstaendige Versorgung von Marktplatz. (8,4,3,6,6)
TUE, 14.06.2011, 20:003Vollstaendige Versorgung von Marktplatz. (5,5,6,6,2)
TUE, 14.06.2011, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
TUE, 14.06.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,97,36,7,0)
TUE, 14.06.2011, 20:001Versorgung Spiele: (3240) Aktiv=101 Inaktiv=8 Selbst=0 => Tuecher: 608 Werkzeug: 206
TUE, 14.07.2009, 22:057Versorgung Summe/Tag: (0,0,0,0,107,34,6,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)