City information

Taxation of LosVelozes

Marketplace
Wood134
Stone843
Ore9
Wool276
Food466
Cloth0
Tool0
Taler32634
Occupancy1728
Capacity6500
Occupation Percentage26.6%

Recent days' taxes Page << 1 ... 854 855 856 857 858 ... 1123 >>
TimeCodeDescription
TUE, 11.02.2014, 20:003Vollstaendige Versorgung von Marktplatz. (2,3,6,7,4)
TUE, 11.02.2014, 20:001Versorgung Spiele: (4213) Aktiv=97 Inaktiv=8 Selbst=0 => Tuecher: 577 Werkzeug: 196
TUE, 11.02.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,91,34,6,0)
TUE, 11.03.2008, 22:062Versorgung Buerger: Anz=62/0 Baustellen=0 => Tuecher: 496 Nahrung: 3100
TUE, 11.03.2008, 22:063Vollstaendige Versorgung von Marktplatz. (4,3,9,2,3)
TUE, 11.03.2008, 22:061Versorgung Spiele: (2050) Aktiv=76 Inaktiv=19 Selbst=0 => Tuecher: 361 Werkzeug: 142
TUE, 11.03.2008, 22:067Versorgung Summe/Tag: (0,0,0,0,103,28,5,0)
TUE, 11.03.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,93,34,7,0)
TUE, 11.03.2014, 20:002Versorgung Buerger: Anz=56/0 Baustellen=0 => Tuecher: 448 Nahrung: 2800
TUE, 11.03.2014, 20:003Vollstaendige Versorgung von Marktplatz. (10,1,2,6,4)
TUE, 11.03.2014, 20:001Versorgung Spiele: (4241) Aktiv=98 Inaktiv=8 Selbst=0 => Tuecher: 587 Werkzeug: 199
TUE, 11.04.2006, 22:037Versorgung Summe/Tag: (0,0,0,0,117,36,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)