City information

Taxation of LosVelozes

Marketplace
Wood740
Stone90
Ore157
Wool332
Food183
Cloth0
Tool10
Taler32560
Occupancy1552
Capacity6500
Occupation Percentage23.9%

Recent days' taxes Page << 1 ... 22 23 24 25 26 ... 1123 >>
TimeCodeDescription
WED, 27.02.2013, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
WED, 27.02.2013, 20:003Vollstaendige Versorgung von Marktplatz. (5,4,6,6,3)
WED, 27.02.2013, 20:001Versorgung Spiele: (3864) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211
WED, 27.02.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,101,37,7,0)
WED, 27.02.2008, 22:042Versorgung Buerger: Anz=61/0 Baustellen=1 => Tuecher: 488 Nahrung: 3660
WED, 27.02.2008, 22:047Versorgung Summe/Tag: (0,0,0,0,122,28,4,0)
WED, 27.02.2008, 22:044Versorgung ueber Lager abgewickelt.
WED, 27.02.2008, 22:041Versorgung Spiele: (2037) Aktiv=74 Inaktiv=20 Selbst=1 => Tuecher: 341 Werkzeug: 137
WED, 27.01.2010, 22:042Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
WED, 27.01.2010, 22:041Versorgung Spiele: (2737) Aktiv=94 Inaktiv=11 Selbst=0 => Tuecher: 538 Werkzeug: 188
WED, 27.01.2010, 22:043Vollstaendige Versorgung von Marktplatz. (5,2,8,3,8)
WED, 27.01.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,120,38,6,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)