City information

Taxation of Phantasia

Marketplace
Wood621
Stone668
Ore279
Wool2345
Food2393
Cloth0
Tool0
Taler31500
Occupancy6306
Capacity6300
Occupation Percentage100.1%

Recent days' taxes Page << 1 ... 1233 1234 1235 1236 1237 ... 1332 >>
TimeCodeDescription
WED, 16.01.2013, 16:001Versorgung Spiele: (3822) Aktiv=84 Inaktiv=0 Selbst=5 => Tuecher: 492 Werkzeug: 161
WED, 16.01.2013, 16:007Versorgung Summe/Tag: (0,0,0,0,78,29,6,0)
WED, 16.02.2011, 16:003Vollstaendige Versorgung von Marktplatz. (5,5,2,3,3)
WED, 16.02.2011, 16:007Versorgung Summe/Tag: (0,0,0,0,80,27,5,0)
WED, 16.02.2011, 16:002Versorgung Buerger: Anz=48/0 Baustellen=0 => Tuecher: 384 Nahrung: 2400
WED, 16.02.2011, 16:001Versorgung Spiele: (3122) Aktiv=75 Inaktiv=1 Selbst=5 => Tuecher: 438 Werkzeug: 145
WED, 16.02.2022, 16:007Versorgung Summe/Tag: (0,0,0,0,53,0,0,20)
WED, 16.02.2022, 16:001Versorgung Spiele: (7140) Aktiv=91 Inaktiv=23 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 16.02.2022, 16:004Versorgung ueber Lager abgewickelt.
WED, 16.02.2022, 16:002Versorgung Buerger: Anz=63/1 Baustellen=1 => Tuecher: 0 Nahrung: 1575
WED, 16.03.2011, 16:002Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
WED, 16.03.2011, 16:001Versorgung Spiele: (3150) Aktiv=76 Inaktiv=1 Selbst=5 => Tuecher: 439 Werkzeug: 146

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)