City information

Taxation of Phantasia

Marketplace
Wood621
Stone668
Ore279
Wool2345
Food2393
Cloth0
Tool0
Taler31500
Occupancy6306
Capacity6300
Occupation Percentage100.1%

Recent days' taxes Page << 1 ... 1073 1074 1075 1076 1077 ... 1332 >>
TimeCodeDescription
TUE, 20.11.2007, 16:001Versorgung Spiele: (1938) Aktiv=70 Inaktiv=0 Selbst=3 => Tuecher: 376 Werkzeug: 123
TUE, 20.11.2007, 16:007Versorgung Summe/Tag: (0,0,0,0,96,25,4,0)
TUE, 20.11.2007, 16:003Vollstaendige Versorgung von Marktplatz. (4,4,4,4,3)
TUE, 20.11.2012, 16:002Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
TUE, 20.11.2012, 16:003Vollstaendige Versorgung von Marktplatz. (4,3,3,5,4)
TUE, 20.11.2012, 16:001Versorgung Spiele: (3765) Aktiv=83 Inaktiv=0 Selbst=5 => Tuecher: 482 Werkzeug: 158
TUE, 20.11.2012, 16:007Versorgung Summe/Tag: (0,0,0,0,78,29,5,0)
TUE, 20.12.2005, 23:303Vollstaendige Versorgung von Marktplatz. (4,3,1,2,4)
TUE, 20.12.2005, 23:302Versorgung Buerger: Anz=40/1 Baustellen=0 => Tuecher: 320 Nahrung: 2000
TUE, 20.12.2005, 23:307Versorgung Summe/Tag: (0,0,0,0,67,20,3,20)
TUE, 20.12.2005, 23:301Versorgung Spiele: (1238) Aktiv=56 Inaktiv=3 Selbst=1 => Tuecher: 290 Werkzeug: 99
TUE, 20.12.2011, 16:007Versorgung Summe/Tag: (0,0,0,0,75,28,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)