City information

Taxation of Phantasia

Marketplace
Wood621
Stone668
Ore279
Wool2345
Food2393
Cloth0
Tool0
Taler31500
Occupancy6306
Capacity6300
Occupation Percentage100.1%

Recent days' taxes Page << 1 ... 1068 1069 1070 1071 1072 ... 1332 >>
TimeCodeDescription
TUE, 20.01.2009, 16:007Versorgung Summe/Tag: (0,0,0,0,86,24,4,0)
TUE, 20.01.2015, 16:002Versorgung Buerger: Anz=46/0 Baustellen=1 => Tuecher: 0 Nahrung: 1150
TUE, 20.01.2015, 16:007Versorgung Summe/Tag: (0,0,0,0,38,0,0,0)
TUE, 20.01.2015, 16:005C8-136 SantaCruz
TUE, 20.01.2015, 16:006Boerse nachkauf. (0,0,0,0,6,0,0)
TUE, 20.01.2015, 16:001Versorgung Spiele: (4556) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 20.02.2007, 23:313Vollstaendige Versorgung von Marktplatz. (3,1,2,3,4)
TUE, 20.02.2007, 23:312Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
TUE, 20.02.2007, 23:311Versorgung Spiele: (1665) Aktiv=57 Inaktiv=0 Selbst=4 => Tuecher: 306 Werkzeug: 100
TUE, 20.02.2007, 23:317Versorgung Summe/Tag: (0,0,0,0,55,19,4,0)
TUE, 20.03.2012, 16:001Versorgung Spiele: (3520) Aktiv=82 Inaktiv=0 Selbst=5 => Tuecher: 481 Werkzeug: 158
TUE, 20.03.2012, 16:007Versorgung Summe/Tag: (0,0,0,0,75,28,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)