City information

Taxation of Millerntor

Marketplace
Wood271
Stone774
Ore118
Wool638
Food80
Cloth0
Tool0
Taler6
Occupancy1881
Capacity2100
Occupation Percentage89.6%

Recent days' taxes Page << 1 ... 1254 1255 1256 1257 1258 ... 2018 >>
TimeCodeDescription
THU, 11.08.2016, 05:017Versorgung Summe/Tag: (0,0,0,0,21,0,0,20)
THU, 11.09.2008, 22:033Vollstaendige Versorgung von Marktplatz. (3,2,6,0,2)
THU, 11.09.2008, 22:037Versorgung Summe/Tag: (0,0,0,0,66,19,3,0)
THU, 11.09.2008, 22:032Versorgung Buerger: Anz=33/0 Baustellen=1 => Tuecher: 264 Nahrung: 1980
THU, 11.09.2008, 22:031Versorgung Spiele: (1392) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 297 Werkzeug: 90
THU, 11.09.2014, 05:013Vollstaendige Versorgung von Marktplatz. (1,0,1,0,0)
THU, 11.09.2014, 05:012Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575
THU, 11.09.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,20,0,0,0)
THU, 11.09.2014, 05:011Versorgung Spiele: (3583) Aktiv=52 Inaktiv=1 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 11.09.2025, 05:002Versorgung Buerger: Anz=21/1 Baustellen=2 => Tuecher: 0 Nahrung: 1050
THU, 11.09.2025, 05:004Versorgung ueber Lager abgewickelt.
THU, 11.09.2025, 05:001Versorgung Spiele: (7601) Aktiv=70 Inaktiv=8 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)