City information

Taxation of Vandals

Marketplace
Wood36
Stone6
Ore37
Wool35
Food15
Cloth0
Tool0
Taler952
Occupancy129
Capacity1600
Occupation Percentage8.1%

Recent days' taxes Page << 1 ... 14 15 16 17 18 ... 836 >>
TimeCodeDescription
THU, 17.08.2017, 00:001Versorgung Spiele: (2663) Aktiv=66 Inaktiv=3 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 17.08.2017, 00:002Versorgung Buerger: Anz=32/1 Baustellen=1 => Tuecher: 0 Nahrung: 800
THU, 17.08.2017, 00:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,1)
THU, 17.08.2017, 00:007Versorgung Summe/Tag: (0,0,0,0,27,0,0,20)
WED, 16.08.2017, 00:001Versorgung Spiele: (2662) Aktiv=66 Inaktiv=3 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 16.08.2017, 00:002Versorgung Buerger: Anz=32/1 Baustellen=1 => Tuecher: 0 Nahrung: 800
WED, 16.08.2017, 00:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,2)
WED, 16.08.2017, 00:007Versorgung Summe/Tag: (0,0,0,0,27,0,0,20)
TUE, 15.08.2017, 00:001Versorgung Spiele: (2661) Aktiv=66 Inaktiv=3 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 15.08.2017, 00:002Versorgung Buerger: Anz=32/1 Baustellen=1 => Tuecher: 0 Nahrung: 800
TUE, 15.08.2017, 00:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,1)
TUE, 15.08.2017, 00:007Versorgung Summe/Tag: (0,0,0,0,26,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)