City information

Taxation of BlauesBlut

Marketplace
Wood12
Stone9
Ore11
Wool19
Food20
Cloth0
Tool0
Taler46
Occupancy71
Capacity1900
Occupation Percentage3.7%

Recent days' taxes Page << 1 ... 39 40 41 42 43 ... 1203 >>
TimeCodeDescription
FRI, 08.02.2008, 00:012Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 216 Nahrung: 1620
FRI, 08.02.2008, 00:017Versorgung Summe/Tag: (0,0,0,0,54,19,3,0)
FRI, 08.02.2008, 00:013Vollstaendige Versorgung von Marktplatz. (4,2,1,3,2)
FRI, 08.02.2008, 00:011Versorgung Spiele: (1317) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 342 Werkzeug: 105
FRI, 08.02.2013, 05:091Versorgung Spiele: (3144) Aktiv=87 Inaktiv=0 Selbst=0 => Tuecher: 546 Werkzeug: 173
FRI, 08.02.2013, 05:097Versorgung Summe/Tag: (0,0,0,0,35,24,5,0)
FRI, 08.02.2013, 05:092Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 08.02.2013, 05:093Vollstaendige Versorgung von Marktplatz. (5,2,2,3,1)
FRI, 08.03.2013, 05:021Versorgung Spiele: (3172) Aktiv=87 Inaktiv=0 Selbst=0 => Tuecher: 546 Werkzeug: 173
FRI, 08.03.2013, 05:022Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 08.03.2013, 05:027Versorgung Summe/Tag: (0,0,0,0,35,24,6,0)
FRI, 08.03.2013, 05:023Vollstaendige Versorgung von Marktplatz. (4,4,1,1,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)