City information

Taxation of LosVelozes

Marketplace
Wood97
Stone38
Ore2721
Wool344
Food85
Cloth0
Tool0
Taler32512
Occupancy3285
Capacity6500
Occupation Percentage50.5%

Recent days' taxes Page << 1 ... 1068 1069 1070 1071 1072 ... 1123 >>
TimeCodeDescription
WED, 21.05.2014, 20:001Versorgung Spiele: (4312) Aktiv=100 Inaktiv=8 Selbst=0 => Tuecher: 607 Werkzeug: 205
WED, 21.05.2014, 20:003Vollstaendige Versorgung von Marktplatz. (4,3,6,5,5)
WED, 21.05.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,92,35,7,0)
WED, 21.06.2006, 22:207Versorgung Summe/Tag: (0,0,0,0,112,34,5,0)
WED, 21.06.2006, 22:203Vollstaendige Versorgung von Marktplatz. (3,6,4,6,4)
WED, 21.06.2006, 22:202Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350
WED, 21.06.2006, 22:201Versorgung Spiele: (1421) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 494 Werkzeug: 162
WED, 21.07.2010, 22:117Versorgung Summe/Tag: (0,0,0,0,105,36,7,0)
WED, 21.07.2010, 22:112Versorgung Buerger: Anz=63/0 Baustellen=0 => Tuecher: 504 Nahrung: 3150
WED, 21.07.2010, 22:113Vollstaendige Versorgung von Marktplatz. (5,3,5,7,4)
WED, 21.07.2010, 22:111Versorgung Spiele: (2912) Aktiv=97 Inaktiv=10 Selbst=0 => Tuecher: 574 Werkzeug: 198
WED, 21.08.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,95,34,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)