City information

Taxation of BlauesBlut

Marketplace
Wood12
Stone9
Ore11
Wool19
Food20
Cloth0
Tool0
Taler46
Occupancy71
Capacity1900
Occupation Percentage3.7%

Recent days' taxes Page << 1 ... 34 35 36 37 38 ... 1203 >>
TimeCodeDescription
FRI, 07.03.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,26,23,6,0)
FRI, 07.03.2014, 05:012Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
FRI, 07.03.2014, 05:011Versorgung Spiele: (3536) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 540 Werkzeug: 171
FRI, 07.03.2014, 05:013Vollstaendige Versorgung von Marktplatz. (3,2,4,2,1)
FRI, 07.04.2006, 22:023Vollstaendige Versorgung von Marktplatz. (1,2,5,0,0)
FRI, 07.04.2006, 22:022Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
FRI, 07.04.2006, 22:027Versorgung Summe/Tag: (0,0,0,0,32,13,3,0)
FRI, 07.04.2006, 22:021Versorgung Spiele: (645) Aktiv=39 Inaktiv=0 Selbst=0 => Tuecher: 264 Werkzeug: 82
FRI, 07.05.2010, 22:051Versorgung Spiele: (2136) Aktiv=68 Inaktiv=0 Selbst=0 => Tuecher: 440 Werkzeug: 138
FRI, 07.05.2010, 22:052Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560
FRI, 07.05.2010, 22:053Vollstaendige Versorgung von Marktplatz. (3,4,6,1,0)
FRI, 07.05.2010, 22:057Versorgung Summe/Tag: (0,0,0,0,52,22,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)