City information

Taxation of BlauesBlut

Marketplace
Wood12
Stone9
Ore11
Wool19
Food20
Cloth0
Tool0
Taler46
Occupancy71
Capacity1900
Occupation Percentage3.7%

Recent days' taxes Page << 1 ... 1080 1081 1082 1083 1084 ... 1203 >>
TimeCodeDescription
WED, 09.12.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,50,19,4,0)
WED, 09.12.2009, 22:032Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500
WED, 09.12.2009, 22:033Vollstaendige Versorgung von Marktplatz. (3,3,1,2,3)
WED, 09.12.2009, 22:031Versorgung Spiele: (1987) Aktiv=61 Inaktiv=0 Selbst=0 => Tuecher: 367 Werkzeug: 116
WED, 09.12.2015, 05:013Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 09.12.2015, 05:011Versorgung Spiele: (4178) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 09.12.2015, 05:012Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
WED, 09.12.2015, 05:017Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
WED, 10.01.2007, 23:262Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
WED, 10.01.2007, 23:261Versorgung Spiele: (923) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 308 Werkzeug: 96
WED, 10.01.2007, 23:263Vollstaendige Versorgung von Marktplatz. (4,1,1,1,2)
WED, 10.01.2007, 23:267Versorgung Summe/Tag: (0,0,0,0,33,16,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)