City information

Taxation of BlauesBlut

Marketplace
Wood12
Stone9
Ore11
Wool19
Food20
Cloth0
Tool0
Taler46
Occupancy71
Capacity1900
Occupation Percentage3.7%

Recent days' taxes Page << 1 ... 1074 1075 1076 1077 1078 ... 1203 >>
TimeCodeDescription
WED, 08.11.2006, 22:533Vollstaendige Versorgung von Marktplatz. (2,1,1,1,3)
WED, 08.11.2006, 22:537Versorgung Summe/Tag: (0,0,0,0,32,14,3,0)
WED, 08.11.2006, 22:531Versorgung Spiele: (860) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 288 Werkzeug: 90
WED, 08.11.2006, 22:532Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 08.12.2010, 22:032Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
WED, 08.12.2010, 22:031Versorgung Spiele: (2351) Aktiv=78 Inaktiv=0 Selbst=0 => Tuecher: 504 Werkzeug: 158
WED, 08.12.2010, 22:033Vollstaendige Versorgung von Marktplatz. (2,1,4,1,7)
WED, 08.12.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,56,24,5,0)
WED, 09.01.2013, 05:023Vollstaendige Versorgung von Marktplatz. (4,3,0,2,3)
WED, 09.01.2013, 05:022Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
WED, 09.01.2013, 05:027Versorgung Summe/Tag: (0,0,0,0,35,23,5,0)
WED, 09.01.2013, 05:021Versorgung Spiele: (3114) Aktiv=87 Inaktiv=0 Selbst=0 => Tuecher: 546 Werkzeug: 173

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)