City information

Taxation of @home

Marketplace
Wood439
Stone576
Ore605
Wool720
Food360
Cloth0
Tool0
Taler13500
Occupancy2700
Capacity2700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 249 250 251 252 253 ... 1137 >>
TimeCodeDescription
MON, 17.05.2010, 07:007Versorgung Summe/Tag: (0,0,0,0,47,17,3,0)
MON, 17.05.2010, 07:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
MON, 17.05.2010, 07:003Vollstaendige Versorgung von Marktplatz. (1,5,1,3,1)
MON, 17.05.2010, 07:001Versorgung Spiele: (2571) Aktiv=49 Inaktiv=0 Selbst=0 => Tuecher: 277 Werkzeug: 89
MON, 17.06.2013, 07:001Versorgung Spiele: (3698) Aktiv=52 Inaktiv=0 Selbst=0 => Tuecher: 307 Werkzeug: 98
MON, 17.06.2013, 07:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
MON, 17.06.2013, 07:003Vollstaendige Versorgung von Marktplatz. (4,3,0,3,1)
MON, 17.06.2013, 07:007Versorgung Summe/Tag: (0,0,0,0,47,18,3,0)
MON, 17.07.2006, 07:222Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
MON, 17.07.2006, 07:223Vollstaendige Versorgung von Marktplatz. (0,3,1,3,2)
MON, 17.07.2006, 07:227Versorgung Summe/Tag: (0,0,0,0,48,11,2,0)
MON, 17.07.2006, 07:221Versorgung Spiele: (1171) Aktiv=13 Inaktiv=34 Selbst=0 => Tuecher: 109 Werkzeug: 66

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)