City information

Taxation of Sunshine-State

Marketplace
Wood165
Stone168
Ore86
Wool938
Food305
Cloth0
Tool0
Taler2767
Occupancy1662
Capacity1800
Occupation Percentage92.3%

Recent days' taxes Page << 1 ... 836 837 838 839 840 ... 1160 >>
TimeCodeDescription
TUE, 02.07.2013, 21:001Versorgung Spiele: (1269) Aktiv=49 Inaktiv=0 Selbst=0 => Tuecher: 316 Werkzeug: 99
TUE, 02.07.2013, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
TUE, 02.07.2013, 21:004Versorgung ueber Lager abgewickelt.
TUE, 02.07.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,35,16,4,0)
TUE, 02.08.2005, 22:543Vollstaendige Versorgung von Marktplatz. (0,4,2,0,3)
TUE, 02.08.2005, 22:542Versorgung Buerger: Anz=26/6 Baustellen=0 => Tuecher: 208 Nahrung: 1300
TUE, 02.08.2005, 22:541Versorgung Spiele: (1084) Aktiv=37 Inaktiv=1 Selbst=4 => Tuecher: 178 Werkzeug: 58
TUE, 02.08.2005, 22:547Versorgung Summe/Tag: (0,0,0,0,44,13,2,120)
TUE, 02.08.2011, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
TUE, 02.08.2011, 21:001Versorgung Spiele: (569) Aktiv=36 Inaktiv=1 Selbst=0 => Tuecher: 198 Werkzeug: 65
TUE, 02.08.2011, 21:003Vollstaendige Versorgung von Marktplatz. (2,1,2,2,0)
TUE, 02.08.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,34,11,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)