City information

Taxation of Sunshine-State

Marketplace
Wood165
Stone168
Ore86
Wool938
Food305
Cloth0
Tool0
Taler2767
Occupancy1662
Capacity1800
Occupation Percentage92.3%

Recent days' taxes Page << 1 ... 456 457 458 459 460 ... 1160 >>
TimeCodeDescription
THU, 08.05.2008, 21:023Vollstaendige Versorgung von Marktplatz. (5,1,1,1,1)
THU, 08.05.2008, 21:027Versorgung Summe/Tag: (0,0,0,0,43,13,2,0)
THU, 08.04.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,22,10,2,0)
THU, 08.04.2010, 21:003Vollstaendige Versorgung von Marktplatz. (2,1,1,1,1)
THU, 08.04.2010, 21:001Versorgung Spiele: (88) Aktiv=38 Inaktiv=0 Selbst=0 => Tuecher: 212 Werkzeug: 69
THU, 08.04.2010, 21:002Versorgung Buerger: Anz=11/0 Baustellen=1 => Tuecher: 88 Nahrung: 660
THU, 08.03.2012, 21:011Versorgung Spiele: (788) Aktiv=44 Inaktiv=0 Selbst=0 => Tuecher: 266 Werkzeug: 85
THU, 08.03.2012, 21:012Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
THU, 08.03.2012, 21:017Versorgung Summe/Tag: (0,0,0,0,39,15,3,0)
THU, 08.03.2012, 21:013Vollstaendige Versorgung von Marktplatz. (2,3,2,1,1)
THU, 08.03.2007, 22:387Versorgung Summe/Tag: (0,0,0,0,50,15,2,0)
THU, 08.03.2007, 22:383Vollstaendige Versorgung von Marktplatz. (3,2,1,1,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)