City information

Taxation of LosVelozes

Marketplace
Wood3484
Stone139
Ore1556
Wool239
Food108
Cloth0
Tool0
Taler32506
Occupancy5526
Capacity6500
Occupation Percentage85%

Recent days' taxes Page << 1 ... 316 317 318 319 320 ... 1123 >>
TimeCodeDescription
MON, 30.07.2012, 20:003Vollstaendige Versorgung von Marktplatz. (2,6,5,4,7)
MON, 30.07.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,98,37,8,0)
MON, 30.08.2010, 22:031Versorgung Spiele: (2952) Aktiv=97 Inaktiv=10 Selbst=0 => Tuecher: 574 Werkzeug: 198
MON, 30.08.2010, 22:032Versorgung Buerger: Anz=63/0 Baustellen=0 => Tuecher: 504 Nahrung: 3150
MON, 30.08.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,105,36,6,0)
MON, 30.08.2010, 22:033Vollstaendige Versorgung von Marktplatz. (6,5,5,3,5)
MON, 30.09.2013, 20:001Versorgung Spiele: (4079) Aktiv=98 Inaktiv=12 Selbst=0 => Tuecher: 587 Werkzeug: 203
MON, 30.09.2013, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
MON, 30.09.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,102,36,7,0)
MON, 30.09.2013, 20:003Vollstaendige Versorgung von Marktplatz. (3,2,9,4,6)
MON, 30.10.2006, 22:552Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350
MON, 30.10.2006, 22:553Vollstaendige Versorgung von Marktplatz. (6,2,4,5,7)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)