City information

Taxation of LosVelozes

Marketplace
Wood2199
Stone7
Ore1142
Wool77
Food28
Cloth0
Tool0
Taler32648
Occupancy3453
Capacity6500
Occupation Percentage53.1%

Recent days' taxes Page << 1 ... 789 790 791 792 793 ... 1123 >>
TimeCodeDescription
THU, 28.12.2006, 23:227Versorgung Summe/Tag: (0,0,0,0,116,37,6,0)
THU, 28.12.2006, 23:223Vollstaendige Versorgung von Marktplatz. (1,8,4,5,7)
THU, 28.12.2006, 23:221Versorgung Spiele: (1611) Aktiv=95 Inaktiv=0 Selbst=0 => Tuecher: 551 Werkzeug: 179
THU, 29.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (7,4,2,4,5)
THU, 29.01.2009, 22:032Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
THU, 29.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,101,32,6,0)
THU, 29.01.2009, 22:031Versorgung Spiele: (2374) Aktiv=86 Inaktiv=14 Selbst=0 => Tuecher: 475 Werkzeug: 169
THU, 29.03.2007, 23:421Versorgung Spiele: (1702) Aktiv=96 Inaktiv=0 Selbst=0 => Tuecher: 534 Werkzeug: 174
THU, 29.03.2007, 23:423Vollstaendige Versorgung von Marktplatz. (8,2,3,8,5)
THU, 29.03.2007, 23:422Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
THU, 29.03.2007, 23:427Versorgung Summe/Tag: (0,0,0,0,120,37,6,0)
THU, 29.03.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,100,37,8,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)