City information

Taxation of LosVelozes

Marketplace
Wood4962
Stone20
Ore60
Wool83
Food72
Cloth0
Tool10
Taler32500
Occupancy5247
Capacity6500
Occupation Percentage80.7%

Recent days' taxes Page << 1 ... 4 5 7 8 ... 1123 >>
TimeCodeDescription
FRI, 01.12.2006, 22:571Versorgung Spiele: (1584) Aktiv=93 Inaktiv=0 Selbst=0 => Tuecher: 531 Werkzeug: 173
FRI, 01.12.2006, 22:572Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350
FRI, 01.12.2006, 22:577Versorgung Summe/Tag: (0,0,0,0,111,36,6,0)
FRI, 01.12.2006, 22:573Vollstaendige Versorgung von Marktplatz. (5,3,7,2,7)
FRI, 02.01.2009, 22:031Versorgung Spiele: (2347) Aktiv=86 Inaktiv=15 Selbst=0 => Tuecher: 475 Werkzeug: 169
FRI, 02.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,109,33,5,0)
FRI, 02.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (8,3,3,5,4)
FRI, 02.01.2009, 22:032Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
FRI, 02.02.2007, 23:292Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
FRI, 02.02.2007, 23:291Versorgung Spiele: (1647) Aktiv=95 Inaktiv=0 Selbst=0 => Tuecher: 554 Werkzeug: 179
FRI, 02.02.2007, 23:293Vollstaendige Versorgung von Marktplatz. (6,2,6,5,6)
FRI, 02.02.2007, 23:297Versorgung Summe/Tag: (0,0,0,0,117,37,6,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)