With /join 2-6 players can join the game. With /start the game begins. Alternatively, you can use the Game Tool!
< span>Each player has 2-3 pawns, which he moves over tiles after throwing a die. Some tiles are negative (red) and some are positive (green) as well cream (luck) tiles, which convert one negative score into a positive. Players can move either one of their pawns the vaule rolled on a die, or a (cream) "guard" which is sitting on a tile occupied by any player's pawn(s). The guards start the game on the 6 "luck" tiles as well as the green +7 and +8 tiles.
Whenever a player moves his pawn off a tile leaving it empty , (including guards), the tile is removed from the board and given to that player. Once a pawn heaches home it is out of the game. Once all pawns are home the game is finished. The player with the highest score wins.
On your turn, click on the die. You must move your pawn (or a guard if you can) the exact amount (exception: reaching home). Simply click on the pawn you wish to move (or a guard if you can).
You can see which tiles you have acquired by hovering over your name/color. Others cannot see these.
In the example on the left, a player has cards -1, -2 , -4, -7, lucky card, lucky card, lucky card, +3, +5, +7 and +8 collected. With the three lucky cards, the cards -7, -4 and -2 are transformed into +7, +4 and +2. Therefore, at the end the player has
-1+2+2+7+3+5+7+8 = 12Total points.< /span>
With no options set the stratifying position of the tiles is always the same. You can choose various options to change the start configuration of the tiles.
+ve and luck maps swap positions.
Luck tiles are placed at the end next to home.
< h5> RandomTiles are placed randomly