You can start the game with /join; The game begins with /start (2-6 players). Alternatively, you can use the game management!
Each player has three game figures, which he moves across a course to the finish using dice. The path is paved with negative (red) and positive (green) cards as well as lucky cards, each of which turns a negative card positive. On his turn, after rolling the dice, a player can either move one of his own pawns the corresponding number of spaces or he can move a “guardian”. At the start of the game, these neutral figures are on the luck cards as well as +7 and +8 and may only be moved if at least one of a player's playing figures is on the same field as the guard.
Whenever a player leaves a card with his character and it is then empty (no guard there anymore), then the player receives this card and it is removed from the course. A player who has reached the finish line with all of his pawns no longer rolls the dice. If all players have reached the finish line, the game is over. The player with the highest number of points wins.
When it is your turn, you click on the dice . You then have to fully use the number of pips achieved with exactly one figure (exception: you move to the target). To do this, click on the character you want to move. Guards can also be moved to the target (if you can move them: see above).
With rollover over your own color you can see your own cards that have already been collected - those of the others secret.
In the example on the left, a player has cards -1, -2, -4 , -7, Lucky card, lucky card, lucky card, +3, +5, +7 and +8 collected. With the three lucky cards, the cards -7, -4 and -2 are transformed into +7, +4 and +2. Therefore, in the end the player has achieved
-1+2+2+7+3+5+7+8 = 12points.< /span>
Without an option, the starting structure is always the same. As options (selection in the game management) you can set other fixed starting lineups or a random field:
Positive and lucky cards exchanged
Lucky cards at the end
Random distribution