With /join you can enter the game; The game starts with /start (2-6 players). Alternatively, you can use the game management!
Each player has three game characters that he moves to the target via a course by dice. The path is paved with negative (red) and positive cards (green) as well as lucky cards that each make a negative card positive. On the train, after the cube, a player may either move his own play figure by a corresponding number of fields or he draws a "guard". These neutral figures are on the lucky cards and +7 and +8 at the start of the game and can only be moved when at least one player's play figure with the guard is on the same field.
Whenever a player leaves a box with his play figure and it is empty (even no more guards there), then the player gets this card and it is removed from the course. A player who is in the finish line with all their own game characters is no longer diceing. If all players are completely in the target, the game is finished. The player with the highest score wins.
If you are on the train, click on the cube. The number of eyes achieved must then be fully used with exactly one figure (exception: one moves into the target). Click on the game character you want to move. Guards may also be moved to the destination (if you can move them: see above).
With rollover over your own color you can see the already sammlten own cards - the others are secret.
In the example on the left, a player has collected the cards -1, -2, -3, -4, -5, -6, -7, -8, lucky card, +2, +4 and +8. With the two lucky cards, the cards -7 and -8 are turned into +7 and +8. Therefore, the player has
-1-2-3-4-5-6+7+8+2+3+4+8 = 11Points reached.
Without option, the start setup is always the same. As options (selection in the game management) you can set other fixed start tasks or a random field:
Positive and lucky cards exchanged
Happy cards at the end
random distribution