With /join 2-5 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
This game is about freeing Venice from the swamp and building it with various buildings. The builder, who uses his construction cards the most skillful, whose gondola will in the end have pierced the canals of Venice as the first.
This guide mainly explains the online service and does not claim to complete the rules. The complete rules can be found on the publishing page as pdf file to be downloaded.
Each player receives three building cards at the beginning. The starter starts, the other players follow reihum. A player's train is divided into three actions:
The corresponding building is displayed on each building map. Above the image, the required construction site is displayed. For example, the Palazzo needs two adjacent construction fields. The number in the upper corners shows the number of construction cards required to complete this building.
There are five different types of buildings:
Building | Building site | Construction cards | Stock | Movement Gondola |
---|---|---|---|---|
Casa (house/white) | 1 | 1 | 19 | 1 point |
Palazzo (Palast/orange) | 2 | 3 | 6 | 1 point/adjacent, unbuilt field |
Campo (place/green) | 1 | 3 | 6 | 1 point/adjacent, cultivated field |
Basilica (Church/violet) | 3 | 4 | 5 | 7 points |
Ponte (bridge/blue) | 2 | 3 | 6 | 1 Point/Casa in an adjacent neighborhood |
Swamp fields are considered undeveloped fields. Bridges can only be built on the white dashed lines between two islands. The builder may a select the two islands connected by the new bridge; all the cases on it (houses) each count one point.
To build a building (later), a player must take the corresponding building card(s) out of his hand. It can place as many as possible, also different construction cards.
To do this, it clicks on the desired maps and confirms with the icon on the right side of the hand maps. If he doesn't want to create cards, he clicks on the arrow at the same point.
The player who first puts out one or more cards of a building type will be builder for this building (except Casa: because only one card is required for this, the Casa will always be built alone and the playful player is always the builder at the same time). Once a player more Set cards of the same building type as the previous builder, this goes to the other player.
For one type of building, you can also design more maps than the construction costs specified. The overcounting maps remain after construction and can be used for construction in the following rounds.
The builders are shown on the top right of the schedule:
Here is Madmax Baumeister for palaces and squares, because he has the most cards left. SLC is builder for bridge and basilica; Basilica because he had laid his basilica in front of Nessi. If Nessi now had one or two basilica cards, the basilica builder would go to her because she would have the majority.
If you have all the cards for a building on your hand, you can complete this building on your own, even if you already have building cards of this kind. But you have to All play required cards in a game!
If the active player has played out his desired number of handcards, then all the buildings are now built, of which the required number of construction cards is due (the construction cards always count All Players). The active player decides in which order the buildings are built. Choosing the construction site and placing the building is the responsibility of the appropriate builder.
Here Nessi and Madmax had built a palace together: Nessi had two cards, Madmax only one. That's why Nessi receives the builder (printed in bold) and the choice of the building site for the Palazzo. The bridge has built Nessi together with SLC: Nessi had also contributed two cards, SLC only one, which is why Nessi is again a builder. The active player can now decide on the order of the series. To do this, he clicks on the desired building:
The selected building now appears again with a red frame and the responsible builder can select the building by clicking on it and place it to the desired (free) place of an island. If there are no or not enough free fields (without construction and without swamps) to place a building, the maps are placed without effect.
If all buildings are built in this round, the points are distributed. If only one player was involved in a building, he will receive all the points for it alone. If several players are involved, the builder will receive the full score; all others receive half of the points (rounded). According to the score reached, the gondolas are pulled through the canal: the builder starts first, then the other players involved follow reihum. In this case, only one gondola can stand on each field! occupied fields are skipped and not counted.
Each player may have a maximum of two different types of buildings at the end of the construction phase. If he's out of a third-type card, he's gonna have to rip off a variety.
It appears the "break" symbol and you have to click on a building site of its flag to tear off.
If a player's gondola, who was involved in building, is located next to an island on which it was just built, it gets a gold treasure. For bridges it is enough to stand on one of the two islands. The drawing of the treasure platelets takes place before moving the gondolas! The treasures have values of 3 - 6 gold pieces. If the stock of treasures is exhausted, players will leave blank.
After construction, the active player can still remove 0 - 2 swamps from the islands to create new construction site. To do this, it simply clicks on the desired plates.
If he doesn't want to remove a plate, he clicks on the "Next" arrow.
The bottom platelets carry values of 0-2 on the back. You can do just like gold treasures at any time during your own game in a ratio of 5:1 to moving points for the gondola.
To convert the plates, move the mouse over the purse to the top left in the corner:
A window with the gold stock appears. Here you click on the desired plate and confirm the exchange with the button at the bottom right. gold treasures and swamps may be mixed; overpaid gold, however, falls. The gold treasures then come back to the stock.
After the swamp has been dry, the player must draw cards. For this, he must use one of the following two possibilities:
The following rules shall apply to the second action:
If at the end of the train there are more than three cards in the open delivery, it will land completely on the storage stack.
The game ends either as soon as a player has reached or crossed the target field with the number 60 or as soon as all buildings of a building type have been fully installed. Players who were involved in the last building may move their gondolas forward. Starting with the player on the left of the player who finished the game by his train, all of them can now convert their swamp and treasure chips to the well-known course.
It wins the player whose gondola is now the farthest ahead.
Klaus-Jürgen plays with his brother Dirk many still know of Alhambra ;-).
Klaus-Jürgen does not receive gondola and no handcards. The active player may before or after uncover a card from the draw pile for Klaus-Jürgen.
If the active player wants to draw a card for Klaus-Jürgen at the beginning, he clicks on the right icon. If he wants to pull at the end, he clicks on the construction button (left).
If the player has not taken a card for Klaus-Jürgen at the beginning, he will receive the selection again at the end of his course. Here he can now decide whether he wants to take a card (left) or not to draw a card for Klaus-Jürgen (right).
If this card deletes a building and Klaus-Jürgen is the owner of the builder, the active player may choose the construction site. If the uncovered card would open a third type of building for Klaus-Jürgen, it will be placed on the storage stack without any effect.