With /join 2 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
Each player moves a football team from four field players and a goalkeeper. Whoever is in the row dice and may move one of his players to the displayed dice result over the field. If the player hits the ball, he uses the remaining dice eyes to shoot the ball. Each player touching the ball extends the shot by one field.
At the beginning of the game each player chooses a flag to mark his team. Then the players alternately use their athletes: Player A sets a figure, then player B two figures, A two, etc. Each player must observe the rules of use:
After that, the player starts the game with the higher throw: for both players is diceed and the cube shows the difference of the eyes. The player with the higher litter may score with this value. In the first train it is not allowed to shoot a gate.
The cube shows the number of eyes for the active player.
The active player selects one of his players by choosing him on the legs click. The potential target fields of the athlete are now displayed. One of these is clicked to move the man there. Players move horizontally or vertically from field to field (not diagonally) and consume a cube eye per field. A player can only pull over free fields and the field on which the ball lies. He may enter a field twice during a train.
If the player reaches the ball, he must shoot him. All possible target fields are displayed again, so that the player can choose one. All eyes must be used.
This applies to the movement of the ball: the ball moves over fields where there is no opponent. It can also be shot diagonally, whereby the movement always starts straight and can bend at a maximum once by 45 degrees (Effet). If the ball reaches its own co-player, it extends the ball by a field and can also forward it in a new direction. Here, the ball can bend once again by 45 degrees.
Note: Players can use the fields next to the regular field for movements.
The goal of the game is to achieve as many goals as possible.
In order to shoot a gate, the ball of one of the two fields must pass right in front of the gate (the opposing gate line) before being shot over the gate line.
So you can also reach gates over the "internal post", where it seems to look like the ball is going past the post.
After a goal, both players place their goalkeeper on one of the two fields in front of the goal line. Even if the Tormann is already there and is not to be moved, it must be clicked to confirm. The beaten Tormann now brings the ball back into play from there - his dice result is at least one two.
It must not be radically walled! That is why:
The game ends after 25 minutes, i.e. each player has performed 25 trains. Remis is extended by 10 minutes Golden Goal.
Elfmeter's shooting at different places.
A game can also end indefinitely (sets the penalty option out of force).
The possible moves are not specified.