On this page, the buildings for final evaluation and winter maps are explained in detail again.
The following rules apply to the buildings:
The owner is allowed to convert his thalers into victory points at Spielde. If he owns a helper on the market, he receives a victory for two valleys. If he has both helpers, he gets a victory point for every thaler.
The owner of the 10 field receives a victory for every silver in the forging. The owner of the 6 field receives a win point for two silvers each. With an odd number is rounded.
Market and blacksmiths are already built at the start of the game.
Number of points: 14
Construction value: 18
Each owner receives a victory point for any unbuilt building.
Number of points: 18
Construction value: 30
The owner may convert up to five own, any raw materials into victory. It counts its raw material value for each raw material. Silver is converted beforehand. Those who both sit in the Palas can convert up to ten raw materials.
Number of points: 14
Construction value: 24
There are three points of victory for every unoccupied assistance in the castle.
Number of points: 12
Construction value: 22
The owner of the 12 field receives a victory point for every helper in the castle. The owner of the 6th field receives a win point for two helpers each. With an odd number is rounded.
Number of points: 10
Construction value: 18
The owner of the big gate receives two win points for each built tower.
Number of points: 6
Construction value: 12
The owner of the small gate receives a victory point for each tower.
Number of points: 14
Construction value: 18
The owner of the 16th field receives three win points for each house. The owner of the 12 field receives two win points for each house.
The following buildings cannot accommodate any assistance:
Number of points: 10
Construction value: 12
Number of points: 6
Construction value: 8
Number of points: 8
Construction value: 10
For three thalers, a remedy may be used as a host on this card by means of masons or stonemasons. Whoever plays the trader has to pay a thaler to the host from now on. If there is no host, the valley comes to the map and belongs to the next host. If a trader cannot pay, he must take one of his traders back to his hand. The host can be taken away from its owner at any time and used otherwise. However, the card remains to play and can be reoccupied.
The village pots do not count in the final evaluation.
For five thalers, up to three aids may be used here by means of masons or stonemasons. If there is only one aid on the grain store at the end of the game, it receives ten points of victory for the final score. There are only seven points in each case with two aids and if all three places are occupied, there are only three points of victory for each aid.
The grain store does not count in the final evaluation for Burgfried and Taverne.
Each player must immediately give either one of his deposited personal cards (will be taken from the game) or pay a thaler for each deposited personal card. To do this, select the cards or coins on the map below. If you have no cards on the stack, you have to choose the coins.
Each player can immediately give up to three stones and receives three win points for each stone. Just click on the desired row of stones to give off.
The card comes out of the game.
If you want to advertise the Burgfräulein, at the beginning of each round a raw material or a thaler will be placed on the map (Rohstoff or Taler on the map). Once you've checked, you can't get back in. If only one player remains, it will receive the card and thus eight win points. All other players (even if they have not dared) can now alternately operate from the card until all raw materials and thalers are split up.
Each player must immediately either make one of his workers (will be taken out of the game) or pay three valleys to the bank. To do this, select the cards or coins on the map below.
Then the card comes out of the game.