For centuries peace prevailed in the world of Molthar. But then the black magician Ulfried destroyed the balance between good and evil. Darkness lay over the land, and the only hope of the inhabitants of Molthar was a prophecy that at some point, when time is ripe, a hero will come to fight against darkness.
You enter the house of an old man who stands in the reputation of being a magician with others. You will find various portals that lead to the world of Molthar, in which beings are alive, which are otherwise only known from stories and fairy tales.
Go to Molthar, collect magic beads and tie fantastic beings to you! Strengthen your power to make you worthy of prophecy.
For only one of you who has obtained twelve points of power can be the true chosen one.
This is just a brief summary of the rules and a guide to operation.
The complete rule and further information can be found here directly at AMIGO.It is played clockwise. Who is on the train has three actions and can choose from the following four possibilities:
Once you've done your last action, your train is over.
If you have exceeded the handcard limit at Zugende, you need to reduce your handcards by wiping them up.
Then the next player is on the train.
To activate a character, you need to have a certain combination of bead cards (see combinations) for each character.
The required combination is shown on the upper edge of the character card.
If you have the combination in your hand, or you have skills of other characters and/or diamonds, you will see all the possibilities that you can activate the character. You can select the desired combination and activate it with the hook.
A bead card in the hand can be increased by 1 by using a diamond, and will be offered automatically for selection.
By activating a character you usually get points and possibly diamonds.
Some cards bring instant action (red abilities)
Other cards offer you permanent "improvements" that you can now use in the game (blue skills)
Examples and explanations for bead card combinations.
Red skills are only active once and must be executed immediately after activation.
Blue skills are immediately and permanently active. Depending on the ability, they can be executed either before the first action, at any time within the train or after the last action of a player.
As soon as a player has reached twelve or more points of power through its activated characters, the current round of games is still played to the right neighbor of the starter. Then each player is on the train once more, then the game is finished. Winner is the player with most power points.
The player decides a balance for himself that has more diamonds.