For centuries there was peace in the world of Molthar. But then the black magician Ulfried destroyed the balance between good and evil. Darkness fell over the land, and the only hope of the people of Molthar was a prophecy that one day, when the time was right, a hero would come to fight the darkness.
You and other daring people enter the house of an old man who has the reputation of being a magician. You will find various portals that lead to the world of Molthar, where beings that are otherwise only known from stories and fairy tales are alive.
< p> Go to Molthar, collect magical pearls and bind fantastic creatures to you! Strengthen your power to prove yourself worthy of the prophecy.For only the one of you who has gained twelve power points , may be the true Chosen One.
This is just a brief summary of the rules and an instruction manual.
The complete rules and further information can be found here directly at AMIGO.It is played clockwise. Your turn has three actions and can choose from the following four options:
Once you have carried out your last action, your turn is over.
If you have exceeded the hand card limit at the end of your turn, you must reduce your hand cards by swiping them upwards.
It is then the next player's turn.
To activate a character, you must You have a specific combination of pearl cards (see combinations) for the respective character.
The required combination is shown at the top of the character card.
< div class="clear">If you have the combination in your hand, or if you have abilities of other characters and/or diamonds, you will be shown all the options with which you can activate the character. You can select the desired combination and activate it with the check mark.
A pearl card in your hand can be increased by 1 by using a diamond and is automatically offered to you for selection .
Activating a character usually gives you points and possibly diamonds.
< p>Some cards bring immediate actions when activated (red abilities)
Other cards offer you permanent "improvements" that you can now use in the game (blue abilities)
Examples and explanations for pearl card combinations.
Red abilities are only active once and must be carried out immediately after activation.
Blue skills are active immediately and permanently. Depending on the ability, they can be taken either before a player's first action, at any time during the turn, or after a player's last action.
As soon as a player has activated his characters have reached twelve or more power points, the current game round is played until the right neighbor of the starting player. Each player then has one more turn and the game is over. The winner is the player with the most power points.
In the event of a tie, the player who has more diamonds wins.