With /join can enter 4-7 players into the game. With /start the game begins. Alternatively, you can use the game management use.
Each player tries to build a magnificent city with an output of eight buildings as valuable as possible. Players always slip into the roles of different characters to take advantage of their advantages.
There are building and character cards, as well as gold. The buildings keep the players hidden on their hands and build them in their train by paying the specified gold price, which also corresponds to the winning point value of the game. The building is available in 5 colors: blue, yellow, green, red and purple. Each player can always choose exactly one character card per round.
The meuchler can mow another character. This will not be called and the corresponding player must suspend in the round.
The thief can steal a different character. He gets the prey only at the beginning of the course of the best-character. He must not steal the meuchler or the cheerful character.
The magician can exchange the handcards with another player or the draw-down stack. If he exchanges with a fellow player, he must complete Exchange card hand. This also happens if he has no cards. If he exchanges with the pick-up stack, he can deposit any number of his handcards and draw as many new ones from the stack.
The king will start in the next round and call up the characters of the row. He gets a gold for every yellow building in his city.
The buildings of the preacher are protected from the mercenary (see below) and receive a gold for every blue building in its city.
The dealer gets a piece of gold and another one for every green building in his city.
The builder may draw two cards and can build up to three buildings.
The mercenary may destroy a building of a co-player. It must pay a gold less than the construction price. It must not destroy a building of a city that already consists of eight or more buildings. The mercenary receives gold for every red building in his city.
Each player gets four building cards and two gold pieces at the beginning of the game. The starter is determined and receives the royal status. The king always starts the round.
For 4/5/6/7 players, 2/1/0/0 cards are placed open for this round. After that, another card is put aside concealed.
The king receives the remaining cards to choose from. The exposed characters are marked with a blue circle in the selection window. The covered card carries a red cross. The king now clicks on the desired role, invisible to fellow players. After that, his left neighbour may choose a card, etc.
The last player in the round always has only two cards to choose from.
If all players have chosen a role, the king of the series calls for all characters. The order is always the same: Meuchler - Dieb - Magier - König - Prediger - Dealer - Baumeister - Söldner. The last actions are listed next to the king. If the king is in the way, he can simply be moved along with the output window.
If you click on the king's figure, you will get a longer list of the past game actions.
The active player now receives a selection window with all its possible actions.
He always has the following possibilities:
Here as an example the action window for the king. The individual images are explained in more detail below. In addition, each role has a tool tip with an explanation.
If he wants to finish his train, click on the blue arrow below in the action window.
All actions can be carried out in any order; However, the particular property may only be used once per train.
The game ends at the end of the round in which a player has built his 8th building. The round will be played at the end.
Each player gets the winning points of his buildings. In addition, there are the following bonuses:
The player with most points wins. At the same time, the player wins more points from buildings.
In the player window you can see all open play elements:
Take two gold
Pull two cards from the draw pile: the card you want to keep, click on, the other is automatically deposited.
Building.
When selecting, the selection of your own handcards appears. Building is done by clicking on the desired building if there is enough gold.
Finish the train
Melody a character
Click on the Meucheln, then the characters in the game appear. Choice by clicking.
Click to stand, then the characters that can be stolen appear. Choice by clicking.
Click for a handbook exchange with a co-player, then the characters with which to be exchanged appear. Choice by clicking.
Click for handcard exchange with the draw-down stack. From the hand maps you select all you want to give and click "OK".
The king receives a piece of gold for every yellow building.
The preacher receives a piece of gold for each blue building.
The dealer receives a gold piece for each green building.
The dealer receives a gold piece as a property of his role
The builder may draw two cards and keep them both. This action is independent of normal card drawing (two draw, one keep).
The Baumenu is a bit different from the other characters. Since the builder can build up to three buildings in one round, he can select up to three buildings after clicking on the building button and then confirms his choice with "OK".
The mercenary receives a piece of gold for each red building.
The mercenary tears a building of a co-player.
After clicking on the "record" button, the selection of the players appears. If you drive the mouse to the name of a co-player, all its buildings with their construction costs are displayed. To tear off, click on the desired building. Note that a piece of gold has to be paid less when tearing off than the construction price was!
The violet buildings all have a special function which will be described here below. In the game you can query the special function of the built building by tool tip.
When calculating the points of victory, you may turn the ghost city into a structure of any color.
At the end of the game, the ghost town can save the five-color bonus by being considered a "joker" for a non-built color.
The Wehrturm cannot be destroyed by the mercenary.
If you draw cards at the beginning of your train, take 3 cards, select one of them and place the other two on the stack.
Instead of the usual two Cards, with the observatory three to be selected. However, you can only keep one.
You may place a building from your hand on the storage stack and take 1 piece of gold for it
When you click, you can choose from the building selection window of one of its buildings to drop off.
You may draw 2 cards from the hidden stack at any time during your train and have to pay 3 pieces of gold into the cash register.
If the mercenary destroys a building, you can pay 1 piece of gold in the cash register and take the building on hand. This is not allowed if you are the mercenaries yourself.
If you want to take the building back on hand after a break, you click on this action window. If you don't want to do this, click on the blue arrow.
The witch school counts as a building of any color when calculating income. You will get 1 extra piece of gold if you are king, preacher, dealer or mercenary.
If you draw cards at the beginning of your train, you can both keep them.
This prestige building costs 6 pieces of gold and brings 8 points at the end of the game.
A player must not build the same building.