You can put your own influencing stone into the monastery school of his district. Then there are so many Influence stones from the general stock, how now influence stones lie in the monastery school.
You put your own influencing stone into the bank of his neighborhood. Then there are so many Gold coinshow influence stones are now in the bank. If there is no or not enough gold coins in stock, you will receive the coins from the player who has most coins.
You put your own stone into the residence of his district. Then there are so many Preliminary pointshow influence stones are now in the residence.
You put your own influencing stone into the carriage of its district. After that, you will continue to move your carriage around as many market places as you have stones in the carriage. The carriages always drive from marketplace to marketplace via the connecting roads. It does not matter whether it is a separate or a foreign market. There are several carriages on a marketplace. The number of points does not have to be fully extended, you can also stand before. If the carriage ends on a marketplace where a message plate is located, the player may record this and immediately execute the associated bonus.
Once the action "Kutscherei" has been selected, the following action field appears:
Then click on the overview plan on the marketplace you want to start:
If there is a message, you will be asked if you want to receive it or leave it:
There are four different types of embassies:
Each player must first have a message plate from any existing color before he can record a second plate of the same color! An exception applies only if there is no message from a color.
You put your own influencing stone into the inn of its district. If you have 1-3 stones in the inn, you can a the following actions:
Once you have at least four stones in the inn, you can two the above actions. This may be two equal or two different actions.
Instead of an influencing stone (ver) one puts his confidant in any desired Other Fields of his district and perform the same action there that would have caused an influence stone. The confidant counts like an influencing stone.
You put your own influencing stone in the park of its district. Then you pull your rat stone a Field back - regardless of the number of influencing stones in the park.
In addition, the player receives in the further course of the game two stones in his park always then another prestige as soon as he somehow gets prestige points.
Example: Madmax put the fifth stone in his park and pulls his rat stone back a field. In the next round he placed the third stone into his residence and receives three prestige points. There are now two points for the five stones in the park, so that it receives a total of five points. He then captivates the lender (see Phase 4) and again receives a prestige point for the lender and additionally the two points for his parking blocks.
You put your own influencing stone into the hospital in his neighborhood. Then you pull your rat stone a Field back - regardless of the number of influencing stones in the hospital.
In addition, the player has an advantage in calculating the disease value (see Phase 5).
You put your own influence on the Notre Dame in the middle of the field. For must: the players donate 1-3 gold coins. For 1/2/3 gold coins it receives 1/3/6 prestigious points.
At the end of each passage, players who have placed influencing stones in the Notre Dame will receive prestige points (see round end).
There are six brown personal cards in the game, of which two are exposed in phase 1. After three rounds, the personal cards are used up and are remixed for the next pass. Each brown personal card is thus exposed exactly once per pass or three times per game.
The wetin impresses, can a the following actions:
The Monk impresses, gets two influencing stones and a prestige point.
The Money renters impresses, gets two gold coins and a prestige point.
The Minnesänge impresses, 1-3 influence stones (also the familiar) a take his fields and a place other field (not in the Notre Dame!). However, he must not do any action there!
The Gaukler impresses with any influencing stone (also the familiar) a take his fields and a place other field (not in the Notre Dame!). There he is allowed to carry out the corresponding action.
The Medikus the value of the disease in this round is zero. If he also has stones in the hospital, he can even withdraw the rat stone.
There are nine brown personal cards in the game, one of them being exposed in phase 1. So every gray personal card is exposed exactly once in the entire game.
The gray personal cards are divided into three categories: the three cards with the letter A are intended for the first pass, the B cards for the second and the cards with a C for the last pass.
The City guard impresses, gets a prestige point for each of its influencing stones (including the familiar) on the schedule.
The Night monitor impresses, receives for each empty Field of its district (except Notre Dame) a prestige point.
The Bishop impresses, an influence stone from General Stock in a empty Set field of its district (not Notre Dame) and perform the corresponding action there.
The Gildemeister impresses, receives two prestige points for each of its fields (without Notre Dame), in which at least two influencing stones are located (including the familiar one).
The Beggar king impresses, receives for each field before his rat stone a prestige point.
The rat stone of Madmax stands on field 5 of its epidemic bar. He then gets four prestige points, namely for fields 6, 7, 8 and 9.
The Advoked impresses, receives three prestige points each for two collected messages.
The Farm lady impresses, gets for every influencing stone in the field of his neighborhood where Most Stones (incl. familiar) are each a prestige point.
The Mayor impresses, receives three prestige points for each of its fields (without Notre Dame), in which at least three influencing stones are located (including the familiar).
The Carpenter impresses, receives a prestige point for each of its fields (without Notre Dame), in which at least one influencing stone is located (including the familiar).