Con il commando /join si possononoire da 3 a 4 giocatori. Con/start la partita ha inizio. Alternatively, you can use the Strumento di gioco!
The players rebuild the ruined city of Medina. They create palaces in four colors. The streets are enlivened by the market alley and the city wall is being rebuilt around the old town.
Medina is implemented in the BrettspielWelt according to the special rules of the DM 2003. A few details are explained here played differently than in the original rules.
Players | Palace components in 4 colors | Goat stables | Market alley figures< /th> | Walls | Roofs |
---|---|---|---|---|---|
3 | 6 | 4 | 8 | 10 | 4 |
4 | < td>53 | 6 | 8 | 4 |
The starting player must first choose the starting point of the market alley. To do this, he clicks on a building site that is not on the edge. Each player then uses two components per turn.
Palace parts of a color that does not yet exist can be installed in any free places. If you already have colors, you always have to add them until either a player puts a roof on this palace or it can no longer be expanded. Only then can a new one be founded.
Palaces may never be connected - nor diagonally or through goat pens; i.e. at least one field must always remain free around a palace (marked in the picture by the black dots around the orange palace).
Goat stables are attached directly to palaces . In contrast to building components, they can still be placed on a palace if it already has a roof.
The market alley figures must always be attached to the existing market alley in such a way that each newly inserted figure has exactly one neighbor (not diagonally). So you can't build closed circles with it. Marktgasse must not have any branches! If the Marktgasse can no longer be expanded, it can be re-established anywhere (even on the edge!). Attention: this can decide a game. The same rules apply there again.
In the picture, the currently permitted setting points are marked in green and in red No figure may be placed at points.
Walls are built from the corners along the edge. They always have to be attached to an existing wall or corner tower. Two towers must never be connected to each other, i.e. there must always be a gap (city gate) between two walls that converge.
The roofs are placed on palaces. Each player may/must take exactly one palace of each color. If only one player has roofs left, from this point on he must place at least one roof every time it is his turn. He must also found corresponding palaces for this purpose.
Rare exceptional case: you only have goat stables that cannot be placed anywhere , but other players could found a palace in the further course of the game where this goat stable could be used, you pass on this turn.
The game ends when the last player has installed their last piece. Players who give something away may therefore play for a shorter time. This can be a significant disadvantage with extra cards (see scoring). A goat stable that can no longer be built remains.
Examples:
The gray palace with the green roof at the top right gets 11 points: 4 (colored palace parts) + 2 (market alley) + 5 (wall)
The black palace in blue at the bottom left gets 13 points: 4 (colored palace parts) + ( Market Lane) + 5 (Walls)
The orange palace with a red roof gets 11 points: 4 (colored palace parts) + 2 (stables) + 5 (Market Lane: 3 at the palace, 2 on the two stables)
The orange palace with a green roof at the bottom right gets 8 points: 5 (colored palace pieces) + 2 (stables) + 1 (wall adjacent to the stable)
There are also eight bonus cards: four for each palace color, four for the corner towers.
The palace bonus cards are awarded the moment the first player completes a palace of the corresponding color. If another player manages to complete a larger palace of the same color, the bonus card changes.
Goat stables naturally count when calculating the size of the palace.
< p> The bonus cards for the corner towers are given to the player who first closes a palace with a part of the wall to one of the towers. The bonus card now moves on to the player who last connected a palace with a piece of wall to a corner tower.The white cards represent the corner towers, the colored ones for the corresponding palace color.
The player with the largest gray/black/brown/orange palace gets 1/2/3/4 bonus points.
The player who last connects a palace to the wall starting from the tower in corner 1/2/3/4 gets 1/2/3/4 points.
Every edge of the wall counts as a new connection (note: different from the original rule!). A palace is reconnected to the wall by adding a roof. Installing a goat stable at a later date can also result in a new connection.