With /join can enter 3 to 4 players into the game. With /start the game begins. Alternatively, you can use the game management use.
The players slip into the role of the village leader of a small Swiss mountain village and have to steer the skill of the same.
The player on the train (marked with *) has the possibility to choose any person to use their function.
Once a person has been selected, it turns yellow and you can perform the action (see persons). If the execution was successful, a separate coin is automatically placed on the person.
The train is terminated by clicking on the bell with the arrow. It can only take action in one train a Persons are executed, however, often (as long as you still have coins).
Before choosing a person or after performing the actions of a person, one can use the action of a person plate by clicking the hook (see picture). (These individual platelets always receive the player with most coins on one person at the end of a round.)
With the help of the builder you can build new buildings. For this, it is necessary to be able to produce the construction costs with the aid of own persons (not sleeping). One selects a building from the lining (3) and then selects the desired jobs from the production window. After the building (locating the building from the leap on a free, own village field) of the building, the own villagers put themselves on the chosen jobs to sleep.
With the help of the driver, you can supply products that can be produced to the market (5). This gives you victory points; each delivery of a good brings a victory point once. In addition, there are 1 or even 2 win points for "first deliveries" of advanced goods, such as beer, bell or cheese (marked on the delivery issue by the Swiss chickens standing for win points). The selection of a product that you want to supply appears to be the production window already known by construction, in which the jobs can be selected. If you agree to the selection, the goods are finally delivered by clicking again on the market.
With the night watcher you can wake up all people (own and those of the co-player) in any district. This awakening is achieved by simply clicking on the desired range (marked green).
The pastor married your villagers (from school or village centre) with villagers of your fellow players. That means you can take a woman from school, for example, and move on to a building of your fellow player on which there is a lonely man. From now on, you can "use" this building during production.
The midwife will help you re-enter children from your stock (1). To do this, you simply put a resident next to your name on a field in your village where there is a couple. Each pair in your village can bring exactly one child to the world per train.
The game is played in rounds that are finished when only one player has coins in his stock. As long as you still have coins, passports are not possible! At the end of each of these rounds, new buildings are placed in the rack and the points are calculated.
Points are obtained by:
It wins the player who has the most points as soon as at least one 20 points has exceeded.