GönnenKönnen is a versatile cube game that offers easy entry and has quite strategic potential.
This rule mainly provides the operation for the online game. In addition, the original instructions can be used as complete rules on the publishing page. can be downloaded.
Also, SPIELKULT offers a video guide for faster entry.
At the start of the game, each player chooses from the 4 cards 3 and places them in his player's edition.
Already lying cards as well as the card to be legendary can be moved with the mouse/finger to find the ideal place.
This selection is made at the same time for all players and the game starts as soon as all players have placed their 3 start cards.
The active player can use all its cubes to complete a card and/or buy cards from the market. If he can't do both, he'll have to dice again.
The cube he wants to secure can be moved to the site with the mouse/finger.
After each dropping of the cubes, all other players may use one of the cubes not on the site to fill out a task field.
The active player must/must have a maximum of 2 replicas, where he can also activate secured cubes (draw down).
After 3. If the active player is thrown, he can optionally use a chance. This chance can only be after 3. Worms are used and even only if you have not performed a purchase or filling action beforehand.
Here you can use either 2 cubes or a bonus card or Pull the value card from the hidden stack and place it or throw it off.
If you decide to use the 2 dice you can be used as desired and without completely fulfilling a card.
A score card brings points from the moment it was completely completed. This gives you the points you need to win the game.
The player gets the specified points for each card that is horizontal or perpendicular to this card AND is completed.
The player gets the specified points for each card of the specified color in its output. These must not be completed. The pure possession of a card of this color ensures the points.
The player will receive the specified number of points for each card that borders on this card horizontally or vertically in the specified color. These must not be completed. The pure placement of such a color card ensures the points.
The player gets the specified score for each line or column in their own template consisting of 3 completed cards. The value card does not necessarily have to be part of a complete line or column.
The player gets the specified score if he has a complete set of cards of all 5 colors in his edition. Your position and whether the relevant cards are closed is irrelevant.
The player gets the specified points for each line or column in their own template consisting of 3 cards of the same color. The value card does not necessarily have to be part of such a line or column itself. The rows or columns do not all need the same color. Thus, for example, 1 line in yellow and 1 line in green can be evaluated.
The player gets the specified points for each different completed bonus card in their own edition. So two equal bonuses only bring the points once.
Bonuses are obtained by completing bonus cards completely. Each card offers the possibility to use this bonus three times.
The player may add or withdraw to a cube (in thought) 1 and apply this to the same cube several times if he crosses the bonus several times. The value can never be higher than 6 and must not be changed from one 6 to one 1. The bonus can also be used when buying as well as passive.
This is done by pulling the bonus on the corresponding cube.
The player may use 1 cube in another color. It may, for example, use the yellow cube to fill out a field which, however, prescribes a blue cube. The bonus is active and passive nut zbar.
The colour bonus can be used by drawing the symbol to the desired cube. From then on, this cube can be used for any color.
As a passive player, the player may enter another cube. However, it must not enter the same cube for a second time. This bonus may not be used as an active player!
If you have this bonus, you have to end your passive train by "END". If you don't do that you can use other dice.
The computer determines the most valuable color of this card. This can be useful for value cards that bring points for maps of certain colors. If this card is not completed, it does not have any color and counts accordingly for no value card.
The player needs 1 dice less to buy a card. It may also cross several circles for the same purchase, so that it can sometimes buy a card with any cube or even completely without a cube.
By clicking/doping this joker you reduce the price for the market cards by one cube.
As soon as a player buys the ninth card, the gamer is loaded. The current round will be played at the end and there will be a complete round.