With /join 2 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
Dragon Heart is a card game for two people that comes out with simple rules.The rules already result from the construction of the field. Each player tries to design his cards in such a way that he can collect as many and high cards as possible.
The player display shows below the player name the number of cards collected (not the score!). On the right side, you can see the number of cards on the draw pile. The dragon image (here at the red player) indicates that this player is currently owned by the dragon figure.
Each player has an identical set with 50 cards each. It includes treasure chests, fire dragons, bricked dragons, princesses, heroes, trolls, dwarves and ships, each with different scores. These are designed in the corresponding fields of the schedule. Depending on the ratio of the cards to each other, you can take other cards by placing one or more cards. These are collected on the hand until the end of the game, they count as victory points. With which played maps you can collect which designed maps, the schedule itself explains by its arrangement and the arrows between the delivery points.
Each player has five hand cards at the beginning of the game. If it is on the train, it may be one or more of the same type on the schedule. Each card is always placed in the corresponding place. To do this, the player clicks the appropriate hand cards and then sends his selection with a click on the bar (3) below the hand cards. Then the hand is refilled to five cards.
There are two types of storage spaces: In stacking places (fire dragons, princess, trolls and stoned dragons), any number of cards may be superimposed. You can see it at the simple border. Here an action is immediately triggered when it is being deployed. In the fanned storage spaces, only exactly as many cards per storage space as are shown there (four dwarves, two heroes, etc.). So if there are already three dwarfs, no two dwarf cards can be played, but only one. An action will only be triggered if All fanned storage areas are occupied.
If a player exposes a fire dragon, he is allowed to perform an action immediately (take rest). If a player exposes a dragon hunter, he can only perform an action (fire dragons take) when he puts the third dragon hunter.
When laying out one or more treasure chests, the player gets nothing (there is no arrow from the treasure chests to another card). With the laying out of the chests, you can primarily not collect points, they serve only as a "feeder" for other cards (fire dragon, princess).
When a fire dragon is deployed, the player may All right Take treasure chest cards.
When a dragon hunter is deployed, no action is triggered at the outset (fanned storage field!). As soon as third Dragon hunter may be designed All Take fire dragons. After that, the three dragon hunters migrate to the special deposit field (6).
The stoned dragon does not trigger action like the treasure chests themselves. He can only be collected by the princess.
A designed princess can immediately either All Treasure chests or all take stoned dragons. Even if several princesses should be played, only one of the two stacks must be taken. If the princess decides for the stoned dragon, she also receives the dragon figure that she may hold a card more on her hand.
When a hero is deployed, no action is triggered at the outset (fanned storage field!). As soon as second Hero is designed either All Princesses or all Take a roll. After that, the two heroes migrate to the special deposit field (6).
When a troll is removed, you can immediately take all princesses.
When a dwarf is deployed, no action is triggered (fanned storage field!). Dwarves have no effect on other cards. The fourth Designed dwarf, the player can simply take all four dwarfs.
When a ship is deployed, no action is triggered at the outset (fanned storage field!). As soon as third Ship is designed All take cards of the special deposit field (6). Each time the special deposit field is emptied with the third ship card, a ship symbol is hidden in the round display (4).
The player who first took stoned dragons with the princess gets the dragon figure. If the opponent picks up stoned dragons, the dragon figure changes to him. The player who currently owns the dragon's figure can always hold a handcard on his hand. If he has to deliver the kite, one of his handcards is pulled by chance and placed on his draw pile. He can only have five handcards from now on. The dragon brings its owner to the end three Points in.
As soon as the round indicator (4) three Ships shows that the special deposit field has been cleared three times, the game ends. If a player empties his draw pile before three ships have run out, the game ends after his next move. In both cases, the opponent may make a final move. It wins the player who could collect most points (points of collected cards + any dragon). At score level, the player who last had the dragon wins.
With the /match X option you can set a game to X victories. The match ends as soon as a player reaches X Siege.
With the /sumof X option, you can adjust that a match ends after X games. Those who have reached the highest sum of the scores from all games will win the match.