At Castles of Tuscany, you will continue to develop your regions as a country prince in Tuscany by either catching or building new cards or plates for round.
In addition to winning points, you will always gain further possibilities and skills.
Winner is who has the most winning points after 3 scores.
At the beginning everyone assembles their 3 game plan parts to a schedule, where each part can be rotated and moved, then the selection with the hook is confirmed.
Each player then placed his start-up box on one of his dark green fields.
Then each left in the bonus bar selects a bonus.
Each bonus can also be chosen several times (when building a city).
The game runs over 3 passages, at the end of each passage a score is made.
Who is on the line has 1 of 3 train options:
Tracking cards ( 2 + more with correspondingly selected bonus)
Take 1 plate from the 8-shelf and place on a storage space of the tableaus.
This is then automatically replaced by a small plate from its own draw-down stack. If it is the last plate of this stack, the running round is still played to the end and then a score follows.
1 Place a plate from Tableau on the schedule.
In this case, it is necessary to place color-fitting and always to be connected to a plate already lying out. This costs 2 cards of the corresponding color.
2 identical differently colored cards can replace 1 card of this color (as a joker).
If a coherent area of fields of the same color is completed during laying, you get points of victory:
If you first took all the fields of a color, you will receive bonus points for 1st place, second place for 2nd place, further players will leave blank.
If 5 plates of a color are left out during the deposit, they are removed and replaced by others.
Each player has 3 draw piles.
The first passage ends when the left stack is emptied at one of the players.
The second passage ends accordingly as soon as the first middle stack is emptied.
The 3rd pass is finished as soon as the first right stack is 0 (plus 1 more round).
At the end of each passage, the points are transferred from the green counting field to the red counting field, but remain in the green field as well.
The game ends after the 3rd evaluation, each platelet or wooden hexagon, marble and workers as well as 3 hand cards each yield a victory point.
The player with most win points wins. At the same time, the one who has even more empty fields on his schedule wins.
If this is the same decision, who has fewer points in the green counting field.
You can immediately lay a plate from the 8's edition on its schedule (with all effects (function, points of victory ...)
Select 1 bonus in the bonus bar.
Place 1 wooden hexagon on the tableau.
This can be built in one of the next trains on any field of his schedule (of course to the corresponding construction costs, i.e. cards or jokers).
In addition to the points for completeing a colour area, one obtains 1, or 2 points if this landscape is not already in this area.
When laying a quarry, 1 marble block is obtained.
A player may issue 1 Marble Block to perform 1 additional action at a maximum of 1 times per train.
The player receives 1 worker. Each handed-off worker replaces an arbitrary playing card (joker).
You get 3 cards.
When laying a vehicle, a yield card is obtained and thus immediately the corresponding yield (Siegpunkten, Spielkarten, Marble, Workers, Holz-Sechsecke).
A click on the question mark right above in the field opens a help field that displays the skills of the individual platelets.
(Best thanks for the rules go to: regi)