With /join 2-5 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
The players build a landscape of forests and lakes together. Each player tries to reach as many points as possible by placing collectors on forests or rivers. It is also possible to put hunters on meadows and place the fishing huts on rivers.
If you're on the line, you'll have to make a little box. It must always be appropriate: rivers on rivers, meadows on meadows and forests on forests. For this, you can turn the box with the help of the green arrow. After that, you simply click on the free space on the field (picture above) where you want to create the box. Then a figure (Jäger/Sammler or Hütte) can be used on the straight-laid box (and only there!). Small figures are displayed on the placed box. You click one of them to place the play figure there. It should be borne in mind that you can only put on/in a meadow/forest/flow if there is no play figure on/in this one. For example, only several collectors can come into a forest by connecting two or more forest parts!
If a pulled platelet cannot be properly created, this comes from the game and the player draws a new one.
At the top right are the names of the players. In addition, you can see the previously collected points and below the still existing figures.
If you want to put a game figure on a river, you have to select whether you want to put a fisherman (male) or a hut. The game figure that is currently displayed in the player color is always applied.
Once a forest is finished, there are points for the players who have most collectors there. Each part of the forest counts two points. The game characters are immediately returned to their owners. Unfinished forests don't give any points in games. The player who tiles a forest with gold (even if he doesn't have the majority or even couldn't place a figure there!) can draw an extra card from a special stack with twelve cards right after his train. If he closes a forest again, then the next player is on the line.
Once a river is finished (end are sources and lakes), there are points for the players who have most collectors there. There's a point per little bit involved in the river. The fish in the lakes at the beginning and/or end of the river also count one point per fish. The game characters go back to their owners. Non-finished rivers do not give any points for players.
The huts only give points when playing. For every river system (something somehow related to water) there is a point for players with most huts for each fish there.
At the end of the game, every meadow is valued for the player who has the majority of hunters. This gets two points for each mammoth, each egg yolk and each wild. However, every tiger eats a wild and thus raises these points.
If you put a hunter on the stone circle, you always win the resulting meadow 1:0, no matter how many characters the opponents have there.
The fire drives all tigers from this meadow.
Auerochsen count like Mammuts. Tigers don't trust them.
Mushrooms increase the value of a forest by two points.
The game ends when all platelets are laid. The player with most points wins the game.