The dice have fallen! Insert appropriate areas on your playsheet, select your symbols and collect points for the player.
The complete rules can be found here read.
Choose a season and thus the corresponding sheet. Everyone automatically gets another starting field.
The game is played over several rounds. Each round consists of 4 phases.
When a cloud is diceed, different things happen - depending on the season.
The description and also the score of the individual symbols can be read in detail if you click on the question mark at the bottom right of the field.
Now you all enter an area on your playsheet. This area is a rectangle that surrounds a certain number of fields on your playsheet.
Which side lengths the area has - like many fields it is long and wide - depends on the two eye numbers on the cubes. Click 2 corner plates of your chosen area.
In the first round, your respective starting field must be within the designated area. The other starting fields on your playsheets have no meaning.
The following rules shall apply to areas that are entered in round 2:
New areas shall adjoin a horizontal or vertical area with at least one field. An area must therefore not only be diagonally adjacent to existing areas.
Areas must not overlap.
If or if you don't want to enter an area with these eye numbers, you need to insert a flaw by clicking the corresponding icon. You get 3 minus points per mole at the end.
You can enter a maximum of 6 faults. After the 6th mischief, the game ends for you.
Once all have entered an area on their sheet, each selects a symbol in the area just marked. All symbols of this variety in this area are evaluated. Click the selected icon on the right in the value range.
The number of symbols selected in your currently entered area is marked in circles in the value range. With each symbol, you can see how many circles you can highlight and value in the course of the game and your current score for the corresponding symbol.
Before a new round of games begins, you can decide whether you want to go on or off.
If you exit, you must not enter any other areas until you play or cross fields. That means you can't write any more reviews. The others play without you.
Who continues to play must also enter the next cube, i.e. try to record an area and cross fields.
Note: If you can't enter an area with the next cube, for example, because you don't have enough free fields at your disposal, you need to enter a fault.
To get out click on "Finish" - to continue playing on the cube symbol.
You can use your Joker 1x each per page. This means that after the cube you may choose the number of eyes of the cube. Which cube this is depends on the season you play.
You can only choose a number of eyes on the cube. A cloud symbol that has been thrown cannot be changed — it counts more than thrown and you only change the number of eyes for you.
If you didn't use the joker, it doesn't have any effect in the end.
You can insert the Joker by dragging the small Joker symbol onto the cubes and then changing the number on the corresponding cube through the left or right with a pressed mouse button to the desired number.
There are so many rounds of games played until nobody wants to play or can. This is the case if all have either gone out or have entered a fault 6 times.
At the end, the points of the individual scores are counted together. Who has collected most points wins the game. At the same time, who has recorded the fewest faults.