With /join 2 to 7 players can join the game. The game begins with /start. Alternatively, you can use the game management.
At 11 takes! everything revolves around like older brother 6 takes! around the horn oxen. Each player tries to get rid of his ten hand cards on the discard pile as quickly as possible. However, the discarded card may be a maximum of ten higher than the top card of the discard pile. If you don't have a suitable card, it's called 11takes!
In the game There are 100 bull ox cards and ten bull cards. Each player receives ten horn ox cards, the remaining ones serve as a draw pile. A horn ox card is placed face up as the first discard pile. The bull cards are only used during the course of the game.
The game is played over as many rounds as there are other players taking part. Each player tries to get rid of his hand cards as quickly as possible. When it's your turn, you basically have two options:
or
When discarding: span>
Example: If the top card of the discard pile is a 54, You can only place cards of 55 - 64 on it
After the 100, the row continues again with 1, 2, 3....
As long as you don't have any bull cards yet (see below), you can only discard one card at a time.
You simply choose to discard it the corresponding card in your hand and then click on the desired discard pile (of course there is only one pile at the beginning).
The game action display (5) should point to the green arrow be set.
If you cannot or do not want to place a suitable card, you must pick up any discard pile. < /p>
To do this, click on the game action display so that it switches to the red arrow. Now you can select a discard pile. All cards in this stack are now added to your own hand cards. If the stack you took consisted of three or more cards, you also receive a bull card (4). This now enables you to place several cards on a discard pile. The normal filing rules also apply here.
Example: If the top card of the discard pile is 54, you as the owner of a bull card can, for example, place 56, 59, 60 and 64.< /span>
Every time a discard pile is taken, two new cards from the draw pile are revealed as new (additional) discard piles. Over the course of a round you have more and more draw piles to choose from to discard or pick up.
You receive this as you progress If you have another bull card during the game, you can place several cards on two piles. With three bull cards on three stacks, etc. If you have several bull cards but want to make fewer moves than possible, you simply pass on the black pawns with one click.
If the ten bull cards in play have all been taken, the player who would have to take an eleventh card receives a bull card from the player with the most bull cards. If there is a tie, he can choose his teammate.
As soon as a player manages to discard all of his hand cards, a round ends. Now the number of all horn oxen (not the number of cards or values) on the players' remaining hand cards is recorded as minus points. The player with the most negative points becomes the starting player for the new round.
The game ends as soon as as many rounds as the number of other players have been played have been played. Whoever has collected the fewest negative points wins the game.